SUE BEYER \\ VISUAL ARTIST
DIGITAL COMBINES . WE ARE DATA . XANADU . PAINTING . OTHER . CURATION

ABOUT . UPCOMING . TEXT . NEWS       
// MFA ABSTRACT
This MFA examines how digital technology affects liminal space or the in-between. Condensing the meaning of liminal space to its essence — that of transformation, the movie Xanadu is used as a medium and starting point for the process.

Instances of liminal space have increased exponentially as a result of the enthusiastic uptake of digital technologies like personal computers and smart phones. The use of binary code, the very basis of computing, essentially transforms data from one form to another. This constant transformation creates multiple instances of liminal space.

Using programming, microprocessors and electronics, the movie Xanadu is initially transformed using instruction. The raw data of the movie is altered to create glitches that reveal the materiality of the digital movie file. During the transformation process the liminal space is laid bare, poised on a threshold between one state and another.

The use of digital technologies as part of the process when making these works introduces a collaboration in the making of the work. In some instances algorithms were applied to introduce an element of chance to the making. This action takes absolute control away from the artist and created collaborations between the program and the artist.

The decision to use iPhones, iPads and HDMI displays, led the research to identify the interface as a liminal space. A comparison between the body and performance, to an interface, took the transformation one step further by providing a physical manifestation of liminal space.

Examining this topic has led the research to determine that the process of making this work is central to the idea of liminal space and is just as important as the visual outcome. This idea is similar to ideas put forward by artists like Sol LeWitt that use instruction as a basis for their art making and Laura Owens who questions where a painting is, rather than what is a painting.

The final iteration of this process led research is presented in the form of a roller disco that echoes the theme of the movie and reveals the in-between for all to see.

Download MFA thesis

Glitter Motion Slo Mo 1
2018
RGB LED Matrix, Matrix HAT + RTC, Raspberry Pi

Photography: The artist
Glitter Motion Slo Mo 1
2018
RGB LED Matrix, Matrix HAT + RTC, Raspberry Pi

Photography: The artist
Xanadu Slippage
2018
Raspberry Pi, HDMI display, MP4
1 min 4 secs loop
Dimensions variable

Artbank collection purchased 2019
Photography: The artist
Xanadu Slippage
2018
Raspberry Pi, HDMI display, MP4
1 min 4 secs loop
Dimensions variable

Artbank collection purchased 2019
Photography: The artist
Interstream Glitsh 1-3 - Install shot
2018
Ink prints on archival paper mounted on aluminium composite
Margaret Lawrence Gallery, VCA, Melbourne
Xanadu Glitsh 1-3
2018
Synthetic polymer on canvas framed
Margaret Lawrence Gallery, VCA, Melbourne
Xanadu Stack
2018
Printout on A4 paper
(14,500 pages)
Dimensions variable

Xanadu Stack
2018
Printout on A4 paper
(14,500 pages)
Dimensions variable

Xanadu-the-movie-LIVE!
2018
Processing sketch
Margaret Lawrence Gallery, VCA, Melbourne
Xanadu_Sequence
2018
Processing sketch
Margaret Lawrence Gallery, VCA, Melbourne
I heart Xanadu
2018
MP4 looped
Margaret Lawrence Gallery, VCA, Melbourne
I heart Xanadu(still)
2018
MP4 looped
Margaret Lawrence Gallery, VCA, Melbourne
Xanadu
2018
MP4 looped
Margaret Lawrence Gallery, VCA, Melbourne
Projection
2018
Margaret Lawrence Gallery, VCA, Melbourne
Performance
2018
Margaret Lawrence Gallery, VCA, Melbourne
copyright 2022 Sue Beyer